12.05.2011, 21:20 | Suchen
Beitrag #1 | |
Beiträge: 4
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Beiträge: 4
Beiträge: 4
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Hallöle...ich weiß nicht ob ich einfach zu blöd und schlicht zu unfähig bin mit der career.ini umzugehen. Habe da jetzt einige Sachen geändert u.a. Job-Sicherheit zu Beginn einer Saison (auf 55), doch änderte sich in der neu Erstellten Saison (MM) nichts.
Habe auch noch andere Dinge geändert (z.B. Dauer des MM, Fan-Support zu Beginn, Max. Team Größe etc.) und würd gern wissen, wie ich weiß, ob die Änderungen die ich gemacht habe auch wirklich im Spiel so übernommen wurden. (beim Fan-Support und Job-Sicherheit schonmal nicht)
(Ändern will ich die Dauer der Managermodus Saison auf ne hohe Zahl, Job-Security zu Beginn auf 50, Fan Support auf 45, Max. Teamgröße 50, Min. Größe für Transfers 16, dass man von Beginn an nicht nur 3 Angebote hat [Transfers] sondern iwie 20 o.ä. und..das war glaub ich das ichtigste so weit)
Ich hoffe, dass das überhaupt geht und ihr mir helfen könnt
Gruß Kaice HTML-Code: // if you want it to be N seasons
NUM_SEASONS_IN_CAREER = 15000
// percentage of money you keep when you switch teams
//Not used?
SWITCH_TEAM_KEEP_MONEY_PERCENTAGE = 0
JOB_OFFER_PRESTIGE_LIMIT_UPPER = 10
JOB_OFFER_PRESTIGE_LIMIT_DELTA_DOWN = 5
JOB_OFFER_LIMIT_DELTA_UP = 2
JOB_OFFER_DROP_WHEN_FIRED = 3
// What job security the manager starts at
JOB_SECURITY_START_AT = 50
// What percentage you keep of your jobsecurity if you stay with the same team (low-capped at JOB_SECURITY_START_AT though)
JOB_SECURITY_LEFT_IF_STAY_WITH_SAME_TEAM = 100
// This tweaks how much is added to the player injury duration at the low and high spectrum of medical-upgrades.
// At upgrade5, the duration is 100 percent, in between it's linear.
INJURY_DURATION_AT_MED_UPGRADE_0 = 110
INJURY_DURATION_AT_MED_UPGRADE_10 = 80
// This determines the actual duration of injuries
INJURY_MINOR_MIN_DURATION = 7
INJURY_MINOR_MAX_DURATION = 14
INJURY_MODERATE_MIN_DURATION = 21
INJURY_MODERATE_MAX_DURATION = 42
INJURY_SEVERE_MIN_DURATION = 91
INJURY_SEVERE_MAX_DURATION = 175
// If a manager gets a 100 extra points, it gets 100 * (MONEY_MULTIPLIER + (financeUpgrade / MONEY_FINANCE_UPGRADE_DIVIDER)) extra
// money points, where financeUpgrade is from 0 to 1000.
MONEY_MULTIPLIER = 20
MONEY_FINANCE_UPGRADE_DIVIDER = 500
// These tweak when job-security messages show up.
// If the manager's job security is ZONE_VERY_LOW or ZONE_LOW percent from getting fired, appropriate messages show up.
// If the manager's job security is ZONE_HIGH or ZONE_VERY_HIGH percent from a 100 percent, messages show up.
ZONE_VERY_LOW = 6
ZONE_LOW = 11
ZONE_WARNING = 20
ZONE_HIGH = 80
ZONE_VERY_HIGH = 90
// At what percentages a manager gets fired at certain prestiges (these are all x10 so we can store float as int)
FIRED_AT_STAR_ = 0,300,280,260,240,220,200,170,140,110,80,50
//level to trigger the star player paper
NEWSPAPER_STAR_SIGNING = 86
// How many points a manager needs to get to the next star.
POINTS_FOR_STAR_ = 0,1000,2500,5000,7500,12500,17500,25000,32500,40000,50000
// This is the value that morale, form and fatigue start at at the beginning of each season (with some fuzzyness attached);
MORALE_STARTS_AT = 50
FATIGUE_START_AT = 10
MORALE_START_RANGE = 12
FATIGUE_START_RANGE = 8
FORM_START_RANGE = 0
// This value determines how matchratings average into form. It can be a value from 0 to 100. The formula is:
// form = PERCENTAGE_OF_OLD_FORM * oldForm + (100 - PERCENTAGE_OF_OLD_FORM) * matchRating.
PERCENTAGE_OF_OLD_FORM = 80
PERCENTAGE_OF_OLD_GAMESPLAYEDATPOSITION = 80
// Every non-playing day, fatigue is decreased with (BASE_LOSS + fitness_upgrade_level * FIT_UPGRADE_LOSS);
FATIGUE_FITT_UPGRADE_LOSS_PER_DAY = 0.45
FATIGUE_BASE_LOSS_PER_DAY = 2.55
// Based on how you started in the game, you get a morale boost.
MORALE_ADD_PLAYER_IS_RESERVE = -1
MORALE_ADD_AMBITIOUS_NOT_PLAYED_LAST_GAME = -2
MORALE_ADD_NOT_PLAYED_LAST_GAME = -1
MORALE_ADD_IN_STARTING_LINE_UP = 2
MORALE_ADD_PLAYED_LAST_GAME = 1
MORALE_ADD_PLAYER_BOOKED_LAST_GAME = -2
// Based on your form, you get a morale boost.
MORALE_ADD_FORM_ = -6,-5,-3,-2,-1,0,0,1,2,3,5
// Based on the difference between line-upgrades, people lagging behind will get a morale update;
MORALE_ADD_LINE_UPGRADE_DIFFERENCE = -2
// How often (every N games) the warning email that you have a difference in line-upgrades
UPGRADE_DIFFERENCE_EMAIL_SHOWS_EVERY = 10
// How big the line upgrade difference has to be for the morale effect to kick in
MORALE_ADD_LINE_UPGRADE_DIFF_TRIGGER_DELTA = 3
// Based on your fatigue at the start of the match, you get a morale boost.
MORALE_ADD_FATIGUE_0_5 = 1
MORALE_ADD_FATIGUE_5_10 = 0
MORALE_ADD_FATIGUE_10_20 = 0
MORALE_ADD_FATIGUE_20_30 = 0
MORALE_ADD_FATIGUE_30_40 = 0
MORALE_ADD_FATIGUE_40_50 = -1
MORALE_ADD_FATIGUE_50_60 = -1
MORALE_ADD_FATIGUE_60_70 = -3
MORALE_ADD_FATIGUE_70_80 = -3
MORALE_ADD_FATIGUE_80_90 = -4
MORALE_ADD_FATIGUE_90_100 = -5
// Based on your preferred position, if you make it, you get or lose morale
MORALE_ADD_PLAYS_PREFERRED_POSITION = 0
MORALE_ADD_NOT_PLAYS_PREFERRED_POSITION = 0
// These impact morale based on your winning or losing streak;
MORALE_ADD_WIN_STREAK_19_MORE = 5
MORALE_ADD_WIN_STREAK_10_19 = 4
MORALE_ADD_WIN_STREAK_5_10 = 3
MORALE_ADD_WIN_STREAK_2_5 = 2
MORALE_ADD_LOSE_STREAK_19_MORE = -10
MORALE_ADD_LOSE_STREAK_10_19 = -6
MORALE_ADD_LOSE_STREAK_5_10 = -4
MORALE_ADD_LOSE_STREAK_2_5 = -2
// These impact morale based on whether you won or lost the game;
MORALE_ADD_WON_GAME = 3
MORALE_ADD_LOST_GAME = -3
MORALE_ADD_DRAW_GAME = 0
MORALE_ADD_WON_GAME_FOR_RESERVE = 1
MORALE_ADD_LOST_GAME_FOR_RESERVE = -1
MORALE_ADD_DRAW_GAME_FOR_RESERVE = 0
// These impact morale based on an injury;
MORALE_ADD_INJURY_SEVERITY_ = -1,-1,-1,-1
// Impact of an injury on the players fatigue, in percentage;
MINOR_INJURY_IMPACT_ON_FATIGUE = 110
MODERATE_INJURY_IMPACT_ON_FATIGUE = 120
SEVERE_INJURY_IMPACT_ON_FATIGUE = 140
// List of available player attributes:
//
// AGGRESSION
// AWARENESS
// ACCELERATION
// BALANCE
// BALLCONTROL
// CROSSING
// DRIBBLING
// HEADING
// LONGBALLS
// MARKING
// PACE
// PASSING
// REFLEXES
// RUSHING
// SHOTACCURACY
// SHOTPOWER
// STAMINA
// STRENGTH
// TACKLING
// THROWING
// LEADERSHIP
// CLINICALFINISHER
// SPEEDKING
// RECKLESS
// BALLWINNER
// WORKRATE
// DIVER
// INJURYPRONE
// GREED
// How much morale impacts player attributes at different levels.
MORALE_ATTRIB_5 = 5
MORALE_ATTRIB_4 = 2
MORALE_ATTRIB_3 = 0
MORALE_ATTRIB_2 = -3
MORALE_ATTRIB_1 = -6
// What attributes are affected by morale.
MORALE_AFFECTS_ACCELERATION = 1
MORALE_AFFECTS_BALANCE = 1
MORALE_AFFECTS_BALLCONTROL = 1
MORALE_AFFECTS_CROSSING = 1
MORALE_AFFECTS_DRIBBLING = 1
MORALE_AFFECTS_HEADING = 1
MORALE_AFFECTS_LONGBALLS = 1
MORALE_AFFECTS_MARKING = 1
MORALE_AFFECTS_PACE = 1
MORALE_AFFECTS_PASSING = 1
MORALE_AFFECTS_REFLEXES = 1
MORALE_AFFECTS_RUSHING = 1
MORALE_AFFECTS_SHOTACCURACY = 1
MORALE_AFFECTS_SHOTPOWER = 1
MORALE_AFFECTS_STAMINA = 1
MORALE_AFFECTS_STRENGTH = 1
MORALE_AFFECTS_TACKLING = 1
// How much fatigue impacts player attributes at different levels.
FATIGUE_ATTRIB_5 = -10
FATIGUE_ATTRIB_4 = -8
FATIGUE_ATTRIB_3 = -6
FATIGUE_ATTRIB_2 = -3
FATIGUE_ATTRIB_1 = -0
// What attributes fatigue impacts
FATIGUE_AFFECTS_BALANCE = 1
FATIGUE_AFFECTS_CROSSING = 1
FATIGUE_AFFECTS_DRIBBLING = 1
FATIGUE_AFFECTS_HEADING = 1
FATIGUE_AFFECTS_LONGBALLS = 1
FATIGUE_AFFECTS_MARKING = 1
FATIGUE_AFFECTS_PASSING = 1
FATIGUE_AFFECTS_REFLEXES = 1
FATIGUE_AFFECTS_RUSHING = 1
FATIGUE_AFFECTS_SHOTACCURACY = 1
FATIGUE_AFFECTS_SHOTPOWER = 1
FATIGUE_AFFECTS_STAMINA = 1
FATIGUE_AFFECTS_STRENGTH = 1
FATIGUE_AFFECTS_TACKLING = 1
// Win-lose-draw bonus matrices based on home and away prestiges
W_00 = 5
L_00 = -8
D_00 = 3
W_01 = 15
L_01 = -2
D_01 = 10
W_10 = 2
L_10 = -30
D_10 = -2
W_11 = 5
L_11 = -8
D_11 = 3
// Audio queries;
AUDIO_PERCENTAGE_CLOSE_TO_GETTING_FIRED = 5 // how close you need to be to the fire-line to trigger audio speech
AUDIO_WHAT_OVERALL_MAKES_A_PLAYER_KEY = 5 // what player overall level determines that a player is a key player
AUDIO_AVERAGE_LOW_MORALE = 5 // maximum average morale to trigger comment on low morale
AUDIO_STREAK_LENGTH = 7 // winning streak to trigger comment on long playing well
// Gamestats multipliers for different backend lengths in minutes; not used?
BE_GAME_MULTIPLIER_FOR_2_MIN = 1
BE_GAME_MULTIPLIER_FOR_4_MIN = 1
BE_GAME_MULTIPLIER_FOR_6_MIN = 1
BE_GAME_MULTIPLIER_FOR_8_MIN = 1
BE_GAME_MULTIPLIER_FOR_10_MIN = 1
// new for fifa 2006
// fan appreciation
PROB_OF_ACT_OF_GOD = 25
FANSUPPORT_START_AT = 45
// team chemistry
TEAMCHEM_MORALE_X = 0.5
TEAMCHEM_MORALE_X_S11 = 0.6
TEAMCHEM_MORALE_X_SUB = 0.3
TEAMCHEM_MORALE_X_RES = 0.1
TEAMCHEM_GP_X = 0.4
TEAMCHEM_GP_X_S11 = 0.65
TEAMCHEM_GP_X_SUB = 0.3
TEAMCHEM_GP_X_RES = 0.05
TEAMCHEM_TEAM_X = 0.1
TEAMCHEM_KNOWLEDGELOSS_X = 0.02
TEAMCHEM_KNOWLEDGELOSS_Y = 0.06
// end fan support delta modifiers
// Bonusses for winning different events.
W_CUP_BONUS = 7
W_DOMESTIC_CUP_BONUS = 5
W_HOME_BONUS = 4
W_AWAY_BONUS = 5
W_FINAL_BONUS = 9
W_RIVAL_BONUS = 6
W_CLEAN_SHEET_BONUS = 2
W_BLOW_OUT_BONUS = 5
W_HATTRICK_BONUS = 3
W_STREAK_BONUS = 4
// Bonusses for losing different events.
L_CUP_BONUS = -5
L_DOMESTIC_CUP_BONUS = -3
L_HOME_BONUS = -6
L_AWAY_BONUS = -3
L_FINAL_BONUS = -7
L_RIVAL_BONUS = -7
L_CLEAN_SHEET_BONUS = -2
L_BLOW_OUT_BONUS = -6
L_HATTRICK_BONUS = -2
L_STREAK_BONUS = -4
// Bonusses for getting a draw on different events.
D_CUP_BONUS = 0
D_DOMESTIC_CUP_BONUS = 0
D_HOME_BONUS = 0
D_HOME_BONUS = 0
D_FINAL_BONUS = 0
D_RIVAL_BONUS = 0
D_CLEAN_SHEET_BONUS = 2
D_BLOW_OUT_BONUS = 0
D_HATTRICK_BONUS = 2
D_STREAK_BONUS = 0
FAN_START_AT = 45
BID_POINT_INCREMENTS = 0.3
// player value tweakers
PLAYER_VAL_MAGIC_NUMBER = 39000000
PLAYER_VAL_MAGIC_POWER = 11
PLAYER_VAL_OVERALL_DIVIDER = 195
PLAYER_VAL_LOWEST_BASE_VALUE = 100000
PLAYER_VAL_MUTLIPLIER_OLDER_THAN_35 = -0.60
PLAYER_VAL_MUTLIPLIER_OLDER_THAN_30 = -0.30
PLAYER_VAL_MUTLIPLIER_OLDER_THAN_25 = 0.10
PLAYER_VAL_MUTLIPLIER_OLDER_THAN_20 = 0.00
PLAYER_VAL_MUTLIPLIER_OLDER_THAN_15 = -0.05
PLAYER_VAL_MULTIPLIER_CONTRACT_4_PLUS_YEAR = 0.3
PLAYER_VAL_MULTIPLIER_CONTRACT_3_YEAR = 0.3
PLAYER_VAL_MULTIPLIER_CONTRACT_2_YEAR = 0.3
PLAYER_VAL_MULTIPLIER_CONTRACT_1_YEAR = -0.1
PLAYER_VAL_MULTIPLIER_GOLD_PLAYING_STYLE = 0.15
PLAYER_VAL_MULTIPLIER_SILVER_PLAYING_STYLE = 0.1
PLAYER_VAL_MULTIPLIER_BRONZE_PLAYING_STYLE = 0.05
PLAYER_VAL_MULTIPLIER_NO_PLAYING_STYLE = -0.05
PLAYER_VAL_PRESTIGE_OVER_16 = 0.1
PLAYER_VAL_PRESTIGE_OVER_12 = 0.0
PLAYER_VAL_PRESTIGE_OVER_8 = -0.1
PLAYER_VAL_PRESTIGE_OVER_4 = -0.25
PLAYER_VAL_PRESTIGE_OVER_0 = -0.35
PLAYER_VAL_PLAYER_INT_PRESTIGE_4_MULT = 0.1
PLAYER_VAL_PLAYER_INT_PRESTIGE_5_MULT = 0.35
PLAYER_VAL_MULTIPLIER_STRIKER = 1.15
PLAYER_VAL_MULTIPLIER_ATT_MID = 1.2
PLAYER_VAL_MULTIPLIER_DEF_MID = 0.75
PLAYER_VAL_MULTIPLIER_MID = 0.85
PLAYER_VAL_MULTIPLIER_CEN_DEF = 0.75
PLAYER_VAL_MULTIPLIER_DEF = 0.7
PLAYER_VAL_MULTIPLIER_GOALIE = 0.6
// player wage tweakers
PLAYER_WAGE_MAGIC_NUMBER= 40000
PLAYER_WAGE_MAGIC_POWER= 2
PLAYER_WAGE_OFFSET = 500
PLAYER_WAGE_MUTLIPLIER_OLDER_THAN_37 = -0.2
PLAYER_WAGE_MUTLIPLIER_YOUNGER_THAN_20 =-0.30
PLAYER_WAGE_MULTIPLIER_GOLD_PLAYING_STYLE = 0.2
PLAYER_WAGE_MULTIPLIER_SILVER_PLAYING_STYLE = 0.1
PLAYER_WAGE_MULTIPLIER_BRONZE_PLAYING_STYLE = 0.05
PLAYER_WAGE_MULTIPLIER_NO_PLAYING_STYLE = -0.05
PLAYER_WAGE_PLAYER_INT_PRESTIGE_4_MULT = 0.1
PLAYER_WAGE_PLAYER_INT_PRESTIGE_5_MULT = 0.2
PLAYER_WAGE_MULTIPLIER_STRIKER = 0.15
PLAYER_WAGE_MULTIPLIER_ATT_MID = 0.2
PLAYER_WAGE_MULTIPLIER_DEF_MID = 0.1
PLAYER_WAGE_MULTIPLIER_MID = 0.0
PLAYER_WAGE_MULTIPLIER_CEN_DEF = -0.05
PLAYER_WAGE_MULTIPLIER_DEF = -0.1
PLAYER_WAGE_MULTIPLIER_GOALIE = -0.1
PLAYER_WAGE_OVERALL_MAGIC_OFFSET = 0.05
PLAYER_WAGE_OVERALL_MAGIC_POWER = 5
PLAYER_WAGE_OVERALL_MAGIC_MULTIPLIER = 3
PLAYER_WAGE_BOSMAN_MULTIPLIER = 1.3
//currency values. NB. "CURRENCY" defined per locale
EXCHANGE_0 = 1 //EURO
EXCHANGE_1 = 0.86 //STERLING
EXCHANGE_2 = 1.41 //US DOLLARS
//Youth Accademy tweaks
MIN_ACCADEMY_PLAYERS = 3
MIN_PLAYERS_FOR_ACCADEMY_BOOST = 15
PROB_OF_FINDING_ACCADEMY_PLAYER = 7
YOUTH_ACCADEMY_REDUCTION = 10
MIN_ACCADEMY_PLAYER_AGE = 15
MAX_ACCADEMY_PLAYER_AGE = 17
//ticket price tweaks
TICKET_PRICE_L = 3.5
TICKET_PRICE_M = 6.5
TICKET_PRICE_H = 9.5
APPRECIATION_FACTOR_L = 5.0
APPRECIATION_FACTOR_M = 2.0
APPRECIATION_FACTOR_H = 1.0
MATCH_IMP_L = 0.8
MATCH_IMP_M = 1.0
MATCH_IMP_H = 1.4
ATTENDANCE_WEIGHT = 0.1
TICKET_SALES_MULTIPLIER = 300
TICKET_SALES_POWER = 2.5
TICKET_SALES_RAISER = 15000
TRANSFER_MIN_TEAM_SIZE = 16
BASE_REBIRTH_AGE = 17
SIGNING_FEE_PERCENTAGE = 1.0
RATING_DIFF_FOR_CPU_SCOUT_UPPER = 10
RATING_DIFF_FOR_CPU_SCOUR_LOWER = 3
REBIRTH_REDUCTION = 10
RENEWAL_PERCENTAGE = 10
BOSMAN_MULTIPLIER = 0.8
PROB_OF_REBIRTH = 100
TRANSFER_MIN_TEAM_SIZE = 16
MAX_PER_TEAM_SALES = 20
PROB_SELL_BEST_WORST = 20
PROB_PLAYER_IS_LOANED = 20
RATING_DROP_FOR_FORCED_SALE = 20
PLAYERS_LESS_THAN_DESIRED_FOR_FORCED_SALE = 1
TRANSFER_MIN_TEAM_SIZE = 16
PROB_SELLING_RANDOM_PLAYER = 30
MAX_PER_TEAM_BUYS = 20
IDEAL_NUM_PLAYERS = 23
STAR_INTEREST_THRESHOLD = 70
PROB_BUYING_PLAYER = 70
BUYING_PLAYER_RATING_DIF = 10
PROB_BUY_FIRST_PLAYER = 30
GREAT_TEAM_RATING = 80
SMALL_TEAM_THRESHOLD = 21
SMALL_TEAM_SIGNING_CHANCE = 80
SIGNING_CHANCE = 50
PROB_CPU_APPROACH = 6
PROB_CPU_OFFER = 40
FOR_LOAN_DIVIDER = 2
BID_VARIATION_DIVIDER_LISTED = 39
BID_VARIATION_DIVIDER_POACHED = 20
WAGE_OFFER_DIVIDER = 10
PROB_SELL_TO_OWN_LEAGUE = 1000
MAX_PLAYERS = 50
BONUS_MULTIPLIER = 20
CHANCE_OF_BOSMAN = 20
CPU_BUY_PRICE_RANGE_OFFSET = -15
CPU_BUY_PRICE_RANGE = 40
CPU_RANDOM_BUY_PRICE_RANGE = 75
CPU_RANDOM_BUY_PRICE_RANGE_OFFSET = -25
CPU_GOOD_PLAYER_BUY_PRICE_RANGE = 100
CPU_GOOD_PLAYER_BUY_PRICE_RANGE_OFFSET = 0
CPU_BAD_PLAYER_BUY_PRICE_RANGE = 50
CPU_BAD_PLAYER_BUY_PRICE_RANGE_OFFSET = -60
PROB_GOTO_UNKNOWN_LEAGUE_MOD = 500
PROB_GOTO_UNKNOWN_LEAGUE = 1
PROB_GOTO_MAJOR_EURO_LEAGUE = 5
PROB_SWAP_MAJOR_EURO_LEAGUE = 5
TRANSFER_PLAYER_DIF_BUY_MULT = 0.75
TRANSFER_PLAYER_DIF_LOAN_MULT = 0.5
PRESTIGE_OFFSET = -5
SAME_COUNTRY_BONUS = 2
DOUBLE_TIME_POINTS = 2
WAGE_OFFER_DIVIDER = 15
PRESTIGE_OFFSET_CN = -3
SAME_COUNTRY_BONUS_CN = 0
DOUBLE_TIME_POINTS_CN = 0
WAGE_OFFER_DIVIDER_CN = 10
TRANSFER_REALLY_NOT_HAPPY_THRESHOLD = -10
TRANSFER_WOULD_NEVER_SIGN_FOR_BONUS = -50
TRANSFER_WOULD_SIGN_FOR_BONUS = 5
HIGH_CLUB_IDENTIFICATION_BONUS = -2
LOW_CLUB_IDENTIFICATION_BONUS = 2
LOAN_OFFER_POOR_PLAYER_BUFFER = -15
MIN_APPEARANCES_FOR_POACHING = 10
GOOD_MIDFIELD_SCORING_RATIO = 6
GOOD_STRIKER_SCORING_RATIO = 2
GOOD_GOALIE_CS_RATIO = 4
GOOD_FORM_LEVEL_FOR_SALE = 70
BAD_MORALE_LEVEL_FOR_SALE = 50
PROB_OF_OFFER_WITHDRAWL = 50
PLAYER_STAR_PRESTIGE_THRESHOLD = 7
TEAM_MORALE_MINUS_LARGE = -8
TEAM_MORALE_MINUS_MED = -5
TEAM_MORALE_MINUS_SMALL = -3
TEAM_MORALE_PLUS_SMALL = 4
TEAM_MORALE_PLUS_MED = 7
TEAM_MORALE_PLUS_LARGE = 10
MONEY_MINUS_LARGE = -70000
MONEY_MINUS_MED = -40000
MONEY_MINUS_SMALL = -20000
MONEY_PLUS_SMALL = 40000
MONEY_PLUS_MED = 80000
MONEY_PLUS_LARGE = 120000
FAN_MINUS_LARGE = -8
FAN_MINUS_MED = -6
FAN_MINUS_SMALL = -3
FAN_PLUS_SMALL = 4
FAN_PLUS_MED = 7
FAN_PLUS_LARGE = 10
FAN_APP_FOR_NOT_PLAYING_FAN_FAVOURITE = -3
FAN_APP_FOR_PLAYING_FAN_FAVOURITE = 4
FAN_APP_FOR_SELLING_FAN_FAVOURITE = -10
JOB_SEC_MINUS_LARGE = -8
JOB_SEC_MINUS_MED = -6
JOB_SEC_MINUS_SMALL = -3
JOB_SEC_PLUS_SMALL = 4
JOB_SEC_PLUS_MED = 7
JOB_SEC_PLUS_LARGE = 10
TEAM_FATIGUE_MINUS_LARGE = -10
TEAM_FATIGUE_MINUS_MED = -7
TEAM_FATIGUE_MINUS_SMALL = -3
TEAM_FATIGUE_PLUS_SMALL = 3
TEAM_FATIGUE_PLUS_MED = 6
TEAM_FATIGUE_PLUS_LARGE = 8
PLYR_MORALE_MINUS_LARGE = -8
PLYR_MORALE_MINUS_MED = -5
PLYR_MORALE_MINUS_SMALL = -3
PLYR_MORALE_PLUS_SMALL = 4
PLYR_MORALE_PLUS_MED = 7
PLYR_MORALE_PLUS_LARGE = 10
SUB_MORALE_MINUS_LARGE = -8
SUB_MORALE_MINUS_MED = -5
SUB_MORALE_MINUS_SMALL = -3
SUB_MORALE_PLUS_SMALL = 4
SUB_MORALE_PLUS_MED = 7
SUB_MORALE_PLUS_LARGE = 10
INDIVIDUAL_MORALE_MINUS_LARGE = -8
INDIVIDUAL_MORALE_MINUS_MED = -5
INDIVIDUAL_MORALE_MINUS_SMALL = -3
INDIVIDUAL_MORALE_PLUS_SMALL = 4
INDIVIDUAL_MORALE_PLUS_MED = 7
INDIVIDUAL_MORALE_PLUS_LARGE = 10
INDIVIDUAL_FORM_MINUS_LARGE = -8
INDIVIDUAL_FORM_MINUS_MED = -5
INDIVIDUAL_FORM_MINUS_SMALL = -3
INDIVIDUAL_FORM_PLUS_SMALL = 4
INDIVIDUAL_FORM_PLUS_MED = 7
INDIVIDUAL_FORM_PLUS_LARGE = 10
INDIVIDUAL_FATIGUE_MINUS_LARGE = -10
INDIVIDUAL_FATIGUE_MINUS_MED = -7
INDIVIDUAL_FATIGUE_MINUS_SMALL = -3
INDIVIDUAL_FATIGUE_PLUS_SMALL = 3
INDIVIDUAL_FATIGUE_PLUS_MED = 6
INDIVIDUAL_FATIGUE_PLUS_LARGE = 8
INDIVIDUAL_INJURY_MINUS_LARGE = 2
INDIVIDUAL_INJURY_MINUS_MED = 1
INDIVIDUAL_INJURY_MINUS_SMALL = 0
INDIVIDUAL_INJURY_PLUS_SMALL = 0
INDIVIDUAL_INJURY_PLUS_MED = 1
INDIVIDUAL_INJURY_PLUS_LARGE = 2
//USER SCOUTING VARS
SCT_ABOVE_ = 1,3,6,9,12,15,17,20,22,25
SCT_BELOW_ = 50,40,30,20,16,13,11,8,5,1
SCT_DURATION_ = 0,10,20
PER_WEEK_SCOUT_CHANCE_OF_FIND = 15
TRANSFER_STAR_LEAVE_MORALEDELTA_S11 = -3
TRANSFER_STAR_LEAVE_MORALEDELTA_SUB = 1
TRANSFER_STAR_LEAVE_FANDELTA = -5
TRANSFER_STAR_ARRIVE_MORALEDELTA_S11 = 3
TRANSFER_STAR_ARRIVE_MORALEDELTA_SUB = -1
TRANSFER_STAR_ARRIVE_FANDELTA = 3
//tweak the initial money that you get when you start the mode
INITAL_MONEY_TWEAKER = 1.0
MORALE_ADD_OWNGOAL_ = 0,-1,-3,-5,-7,-9
MORALE_ADD_GOAL_ = 0,1,3,5,7,9
TEAMCHEM_BONUS_EXPERIENCE_THRESHOLD_0 = 3
TEAMCHEM_BONUS_EXPERIENCE_THRESHOLD_1 = 5
TEAMCHEM_BONUS_EXPERIENCE_THRESHOLD_2 = 7
TEAMCHEM_BONUS_0 = 5
TEAMCHEM_BONUS_1 = 10
TEAMCHEM_BONUS_2 = 15
TEAMCHEM_BONUS_EXPERIENCE_THRESHOLD = 95
// max experience is stored x 100 (so if you want a 1, make this 100).
MAX_EXPERIENCE_PER_GAME = 100
//EXPECTATION SYSTEM
EXPECTATION_LEAGUE_WIN_MIN = 85
EXPECTATION_LEAGUE_PROMOTED_MIN = 75
EXPECTATION_LEAGUE_PLAYOFFS_MIN = 65
EXPECTATION_LEAGUE_PLAYOFFS_MAX = 90
EXPECTATION_LEAGUE_ECC_MIN = 75
EXPECTATION_LEAGUE_ECC_MAX = 90
EXPECTATION_LEAGUE_EFA_MIN = 50
EXPECTATION_LEAGUE_EFA_MAX = 80
EXPECTATION_LEAGUE_TOP_HALF_MIN = 30
EXPECTATION_LEAGUE_TOP_HALF_MAX = 65
EXPECTATION_LEAGUE_RELEGATION_MAX = 35
EXPECTATION_LEAGUE_BOTTOM3_MAX = 35
EXPECTATION_DOM_CUP_WIN_MIN = 80
EXPECTATION_DOM_CUP_SEMI_MIN = 70
EXPECTATION_DOM_CUP_SEMI_MAX = 90
EXPECTATION_DOM_CUP_QUARTER_MIN = 60
EXPECTATION_DOM_CUP_QUARTER_MAX = 80
EXPECTATION_DOM_CUP_ROUND_X_MIN = 50
EXPECTATION_EURO_CUP_WIN_MIN = 85
EXPECTATION_EURO_CUP_SEMI_MIN = 70
EXPECTATION_EURO_CUP_SEMI_MAX = 90
EXPECTATION_EURO_CUP_QUARTER_MIN = 55
EXPECTATION_EURO_CUP_QUARTER_MAX = 75
EXPECTATION_EURO_CUP_SURVIVE_KO_MIN = 45
EXPECTATION_EURO_CUP_SURVIVE_KO_MAX = 65
EXPECTATION_TREBLE_PRESTIGE = 19
EXPECTATION_DOUBLE_PRESTIGE = 16
EXPECTATION_EXTRA_STAY_POSITIVE_BANK_MAX = 100000
EXPECTATION_EXTRA_SIGN_A_STAR_PLAYER_MIN_BUDGET = 60
EXPECTATION_EXTRA_SIGN_A_STAR_PLAYER_MIN_INT_PRES = 15
EXPECTATION_EXTRA_SIGN_A_STAR_PLAYER_MIN_PLAYER_RATING = 85
EXPECTATION_EXTRA_HOME_FORTRESS_MIN_TEAM = 50
EXPECTATION_EXTRA_HOME_FORTRESS_WIN_PERCENTAGE = 70
EXPECTATION_EXTRA_BUY_A_NEW_X_MIN_BUDGET = 40
EXPECTATION_EXTRA_OLD_AGE = 25
EXPECTATION_EXTRA_LONG_CONTRACT = 3
EXPECTATION_EXTRA_SPEND_X_ON_TRANSFERS_MAX_BUDGET = 40
EXPECTATION_EXTRA_SPEND_X_ON_TRANSFERS_MIN_OVERALL = 25
EXPECTATION_EXTRA_SPEND_X_ON_TRANSFERS_MAX_PERCENTAGE = 30
EXPECTATION_EXTRA_REDUCE_WAGE_BILL_BY_X_MAX_BUDGET = 50
EXPECTATION_EXTRA_REDUCE_WAGE_BILL_BY_X_MIN_OVERALL = 50
EXPECTATION_EXTRA_REDUCE_WAGE_BILL_BY_X_PERCENTAGE = 20
EXPECTATION_EXTRA_CLOSE_JOB_SEC_DIF = 20
EXPECTATION_EXTRA_CLOSE_PRESTIGE_DIF = 2500
EXPEC_SPENDING_TOO_MUCH = -4
EXPEC_BOUGHT_THE_WRONG_PLAYER = -4
EXPEC_NOT_MEETING_STAFF_UPGRADE = -3
EXPEC_MEETING_LEAGUE = 2
EXPEC_NOT_MEETING_LEAGUE = -2
EXPEC_HOME_FORTRESS_WIN = 4
EXPEC_HOME_FORTRESS_LOSE = -4
EXPEC_LOOSE_TO_RIVALS = -3
EXPEC_BEAT_RIVALS = 5
EXPEC_REDUCING_SPENDING = 3
EXPEC_SIGNING_PLAYERS_TO_LONG_CONTRACTS = 3
EXPEC_CUP_PER_EXTRA_ROUND_JOB_SEC = 3
EXPEC_EURO_PER_EXTRA_ROUND_JOB_SEC = 5
EXPEC_CUP_EARLY_PER_ROUND_JOB_SEC = -2
EXPEC_EURO_EARLY_PER_ROUND_JOB_SEC = -3
EXPEC_BOUGHT_THE_WRONG_PLAYER = -4
EXPEC_WRONG_CONTRACT_LENGTH = -4
EXPEC_WRONG_STAFF_IMPROVED = -4
EXPEC_BUYING_YOUNGER_PLAYERS = 3
EXPEC_RIGHT_STAFF_IMPROVED = 5
//VISUAL SIM
KIT_COLOUR_COMPARISON = 25
JOB_OFFERS_GAMES_TO_CHECK = 10
JOB_OFFER_RANDOM_CHANCE = 30
JOB_OFFER_PRESTIGE_DIVIDER = 2000
JOB_OFFER_FOREIGN_RAND_PROB = 15
FOREIGN_OFFER_PRESTIGE = 6
JOB_OFFER_PRESTIGE_SEASON_PRESTIGE = 10
JOB_OFFER_MAN_TO_CLUB_DIF_DIVIDER = 4
JOB_OFFER_MIN_TEAMS_FOR_FIRED_RANDOM_PICK = 5
JOB_OFFER_FIRED_CHANCE_OF_JOB = 20
//state thresholds
INEXPERIENCED_MANAGER_PRESTIGE = 2
EXPERIENCED_MANAGER_PRESTIGE = 5
VETERAN_MANAGER_PRESTIGE = 8
LOW_FAN_SUPPORT = 40
HIGH_FAN_SUPPORT = 70
LOW_TEAM_CHEM = 40
HIGH_TEAM_CHEM = 70
TEAM_OF_THE_MONTH_MORALE_BOOST = 3
//job security changes
JOB_SEC_DEBT_MOD = -10
//export ranges
MEDIUM_PRESTIGE_EXPORT_BOOST_LEVEL = 5
HIGH_PRESTIGE_EXPORT_BOOST_LEVEL = 8
//Growth values
PUNISHMENT_FOR_INJURY = -6
PUNISHMENT_FOR_NOT_PLAYING = -3
PLAYER_GROWTH_INJURY_PER_MATCH_XP = 0
PLAYER_GROWTH_DIDNT_PLAY_PER_MATCH_XP = 0
PLAYER_GROWTH_TEAM_PRESTIGE_MULTIPLIER = 0.7
PLAYER_GROWTH_DIST_FROM_POTENTIAL_MULTIPLIER = 0.6
PLAYER_GROWTH_XP_EARNED_MULTIPLIER = 0.5
PLAYER_GROWTH_XP_AVG_MATCH_RATING = 65.0
PLAYER_GROWTH_XP_MATCH_RATING_MULTIPLIER = 1.2
//Youth
PROB_OF_FINDING_ACCADEMY_PLAYER = 2
//Training
TRAINING_ATTEND_XP = 100.0
TRAINING_ATTRIB_XP_OFFSET = 10
TRAINING_FATIGUE = 20
TRAINING_LOW_FATIGUE = 85
TRAINING_INJURY_CHANCE = 1
TRAINING_LOW_FATIGUE_INJURY_CHANCE = 6
TRAINING_MODERATE_INJURY_CHANCE = 8
TRAINING_SEVERE_INJURY_CHANCE = 2
//Friendly Match Decline Values
FRIENDLY_MATCH_DECLINE_MIN = 5
FRIENDLY_MATCH_DECLINE_MAX = 2 | | 13.05.2011, 23:25 |
Beitrag #2 | |
Beiträge: 605
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Beiträge: 605
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wo hast du die career.ini gespeichert? in welcherm Unterordner von fifa 10? oder hast du sie im hauptordner?
Bei der Anzahl an max. Saisons kanns vlt sein dass man das zwar erhöhen kann aber nich auf 15000. Würd mal was niedrigeres probieren was auch noch reicht, zb. 99. Also vielleicht gehts tatsächlich mit ner riesigen zahl, aber ich würds trotzdem mal mit ner kleineren probieren.
| | 13.05.2011, 23:52 |
Beitrag #3 | |
Beiträge: 4
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Jo. Also die career.ini is sogesehn im Hauptordner drin (inner config.dat).
Okay. Ich probiers mal. Ob das letztendlich greift kann ich ja eh erst sehen, wenn ich in der Saison angekommen bin (falls das der Fall sein sollte jemals xD)
| | 14.05.2011, 00:18 |
Beitrag #4 | |
Beiträge: 605
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Beiträge: 605
Beiträge: 605
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Probier mal die career.ini einfach so in den Hauptordner zu legen. Das geht glaub ich auch.
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Besucher kamen mit diesen Begriffen auf unsere Seitezu uns:
| career.ini, managermodus | |